Its a fun-ish game for $.99..........
Updated Review III
Few games inspire me in a sense of futility as this one has. I play. I played up until the llama character. And I have had enough. The problem now, is that the game is so boring and monotonous. There is no point, despite all your efforts. Eventually you get the Elder... so that you can do the same thind ad nauseum. The story starts off with your llamas escaping, and you have to catch them. This is fine, except you focus more on coins cause catching llamas dont really progress the game, except on a few missions.
In no way is this a $5 game; wait for it to go on sale for 99¢.
Updated Review II
I tried. I wanted to love this game, but I cant.
Im up to level 22 and quite honestly I am bored to tears. The music is repetive and redundant and gets old very fast.... But so does the game. After a while I feel like all I am doing an endless grinding (like endlessly leveling up grinding). Try to jump a chasm, die... repeat again. Launch off a hill, land slightly wrong, die repeat...
The wingsuit is cool, I guess... The different character physics is nice, but its an infernal, boring cycle.
And Zen mode is boring AND lonely.
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Updated Review
I hated doing this, because its not a bad game, but I had to knock off a star as I progressed further. Heres why:
Its not that the game is difficult, and Im certainly not complaining about the increased challenges of missions.
The more and more I play this game, the more and more inconsistent it feels as far as jumping goes. At some points you will go off a ramp and you will launch in a nice arc, other times you will just fall into a chasm (even if you do jump), and there is no forseeable reason as to why.
Also too, sometimes you might not want to jump off a hill as you are collecting items, and natural game physics will take over and youll have a nice little hop, other times youll go over a similiar hill expecting similiar results and you will get zero airtime and crash into a rock.
Furthermore, items are placed in a very awkward space after the rock, and you have no way to collect them as you simply cannot anticipate a rock coming and adjusting your jump. So you miss a lot of items that you cant conciebly acquire which begs the question, "why are they even there in the first place?".
The floating feather also makes little sense in that sometimes you can catch a llama when you have it, other times (and more often than not) youll fly over it, yet you can still collect coins just fine.
These inconsistencies make this game, while still a moderately enjoyable game, not in anyway a 4$ game.
I hope the devs consider these criticisms and perhaps adjust certain aspects in order to make the game have better balance. It really is a delightful game.
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Typically this game goes on sale for 99¢, but I feel it should be 99¢ generally.
It is a fun game, although it gets a bit repetative after a while. One looping soundtrack that gets old very fast, limited one button control, make it a very simple game.
It is fun and quite lovely, though definitely not for whatever the price is typically. If I were to pay whatever the price typically is (I think 4/5$ range off hand), Id want to see some swipe controls, maybe make Alto do more than flips and grinds -- something to make it more interesting like 180s or tail grabs, or something! No reason why it couldnt have some more advanced control I think.
Overall, four stars for 99¢. If I paid anymore for it Id probably give it 2 or 3 for the cost / value.
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Alto's Adventure, v1.3